We didn’t try playing with a gamepad when testing it. It’s a little awkward to move around with Go’s touchpad, but that’s just the limitations of the platform. It’s not perfect, but the engine is similar enough that it does mostly work. So modders figured out that you can import the assets from Half-Life to the VR Quake app’s directory and actually play Half-Life. The open source project QuakeGVR adds the Oculus SDK to a 2002 modification of the original engine. Carmack in particular was heavily involved in the creation of the Go headset. Coincidentally, both now work on VR at Facebook. That engine was written by John Carmack and Michael Abrash in 1996 for Quake itself. Half-Life’s engine, GoldSrc, was actually just a modified version of the Quake engine.
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